賭注:
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
Text mytxt7;
Text mytxt8;
Text mytxt9;
Text mytxt10;
int mymoney1 = 0;
int mymoney2 = 0;
int mymoney3 = 0;
int mymoney4 = 0;
int mymoney5 = 100;
int mymoney6 = 0;
// Use this for initialization
void Start()
{
mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find("Canvas/Panel/Text1").GetComponent<Text>();
mytxt2 = GameObject.Find("Canvas/Panel/Text2").GetComponent<Text>();
mytxt3 = GameObject.Find("Canvas/Panel/Text3").GetComponent<Text>();
mytxt4 = GameObject.Find("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5 = GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6 = GameObject.Find("Canvas/Panel/Text6").GetComponent<Text>();
mytxt7 = GameObject.Find("Canvas/Panel/Text7").GetComponent<Text>();
mytxt8 = GameObject.Find("Canvas/Panel/Text8").GetComponent<Text>();
mytxt9 = GameObject.Find("Canvas/Panel/Text9").GetComponent<Text>();
mytxt10 = GameObject.Find("Canvas/Panel/Text10").GetComponent<Text>();
mytxt4.text = mymoney1.ToString();
mytxt5.text = mymoney2.ToString();
mytxt6.text = mymoney3.ToString();
mytxt7.text = mymoney4.ToString();
mytxt8.text = mymoney5.ToString();
mytxt10.text = mymoney6.ToString();
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
int num = 0, num1 = 0, num2 = 0, num3 = 0, num4 = 0;
num = Random.Range(0, 2);
num1 = Random.Range(0, 2);
num2 = Random.Range(0, 2);
num3 = Random.Range(0, 2);
num4 = Random.Range(0, 2);
if (num == 1)
{
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney5 = mymoney5 + 2*mymoney1;
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney6 = 0;
}
if (num1 == 1)
{
num = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney5 = mymoney5 + 2*mymoney2;
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney6 = 0;
}
if (num2 == 1)
{
num = 0;
num1 = 0;
num3 = 0;
num4 = 0;
mymoney5 = mymoney5 + 2*mymoney3;
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney6 = 0;
}
if (num3 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num4 = 0;
mymoney5 = mymoney5 + 2*mymoney4;
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney6 = 0;
}
if (num4 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
mymoney5 = mymoney5 + 2 * mymoney4;
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney4 = 0;
mymoney6 = 0;
}
mytxt.text = num.ToString();
mytxt1.text = num1.ToString();
mytxt2.text = num2.ToString();
mytxt3.text = num3.ToString();
mytxt9.text = num4.ToString();
mytxt4.text = mymoney1.ToString();
mytxt5.text = mymoney2.ToString();
mytxt6.text = mymoney3.ToString();
mytxt7.text = mymoney4.ToString();
mytxt8.text = mymoney5.ToString();
mytxt10.text = mymoney6.ToString();
//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 + 1;
mymoney5 = mymoney5 - 1;
mytxt8.text = mymoney5.ToString();
mytxt4.text = mymoney1.ToString();
}
public void myfun2()
{
mymoney2 = mymoney2 + 1;
mymoney5 = mymoney5 - 1;
mytxt8.text = mymoney5.ToString();
mytxt5.text = mymoney2.ToString();
}
public void myfun3()
{
mymoney3 = mymoney3 + 1;
mymoney5 = mymoney5 - 1;
mytxt8.text = mymoney5.ToString();
mytxt6.text = mymoney3.ToString();
}
public void myfun4()
{
mymoney4 = mymoney4 + 1;
mymoney5 = mymoney5 - 1;
mytxt8.text = mymoney5.ToString();
mytxt7.text = mymoney4.ToString();
}
public void myfun5()
{
mymoney6 = mymoney6 + 1;
mymoney5 = mymoney5 - 1;
mytxt8.text = mymoney5.ToString();
mytxt10.text = mymoney6.ToString();
}
}
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