2016年12月23日 星期五

賭注:



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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    Text mytxt;
    Text mytxt1;
    Text mytxt2;
    Text mytxt3;
    Text mytxt4;
    Text mytxt5;
    Text mytxt6;
    Text mytxt7;
    Text mytxt8;
    Text mytxt9;
    Text mytxt10;
    int mymoney1 = 0;
    int mymoney2 = 0;
    int mymoney3 = 0;
    int mymoney4 = 0;
    int mymoney5 = 100;
    int mymoney6 = 0;
    // Use this for initialization
    void Start()
    {

        mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find("Canvas/Panel/Text1").GetComponent<Text>();
        mytxt2 = GameObject.Find("Canvas/Panel/Text2").GetComponent<Text>();
        mytxt3 = GameObject.Find("Canvas/Panel/Text3").GetComponent<Text>();
        mytxt4 = GameObject.Find("Canvas/Panel/Text4").GetComponent<Text>();
        mytxt5 = GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
        mytxt6 = GameObject.Find("Canvas/Panel/Text6").GetComponent<Text>();
        mytxt7 = GameObject.Find("Canvas/Panel/Text7").GetComponent<Text>();
        mytxt8 = GameObject.Find("Canvas/Panel/Text8").GetComponent<Text>();
        mytxt9 = GameObject.Find("Canvas/Panel/Text9").GetComponent<Text>();
        mytxt10 = GameObject.Find("Canvas/Panel/Text10").GetComponent<Text>();
        mytxt4.text = mymoney1.ToString();
        mytxt5.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt7.text = mymoney4.ToString();
        mytxt8.text = mymoney5.ToString();
        mytxt10.text = mymoney6.ToString();

    }

    // Update is called once per frame
    void Update()
    {

    }

    public void myfun()
    {
        int num = 0, num1 = 0, num2 = 0, num3 = 0, num4 = 0;

        
        num = Random.Range(0, 2);
        num1 = Random.Range(0, 2);
        num2 = Random.Range(0, 2);
        num3 = Random.Range(0, 2);
        num4 = Random.Range(0, 2);
        
        if (num == 1)
        {
            num1 = 0;
            num2 = 0;
            num3 = 0;
            num4 = 0;
            mymoney5 = mymoney5 + 2*mymoney1;
            mymoney1 = 0;
            mymoney2 = 0;
            mymoney3 = 0;
            mymoney4 = 0;
            mymoney6 = 0;
            
        }
        if (num1 == 1)
        {
            num = 0;
            num2 = 0;
            num3 = 0;
            num4 = 0;
            mymoney5 = mymoney5 + 2*mymoney2;
            mymoney1 = 0;
            mymoney2 = 0;
            mymoney3 = 0;
            mymoney4 = 0;
            mymoney6 = 0;
            
        }
        if (num2 == 1)
        {
            num = 0;
            num1 = 0;
            num3 = 0;
            num4 = 0;
            mymoney5 = mymoney5 + 2*mymoney3;
            mymoney1 = 0;
            mymoney2 = 0;
            mymoney3 = 0;
            mymoney4 = 0;
            mymoney6 = 0;
            
        }
        if (num3 == 1)
        {
            num = 0;
            num1 = 0;
            num2 = 0;
            num4 = 0;
            mymoney5 = mymoney5 + 2*mymoney4;
            mymoney1 = 0;
            mymoney2 = 0;
            mymoney3 = 0;
            mymoney4 = 0;
            mymoney6 = 0;
            
        }
        if (num4 == 1)
        {
            num = 0;
            num1 = 0;
            num2 = 0;
            num3 = 0;
            mymoney5 = mymoney5 + 2 * mymoney4;
            mymoney1 = 0;
            mymoney2 = 0;
            mymoney3 = 0;
            mymoney4 = 0;
            mymoney6 = 0;

        }



        mytxt.text = num.ToString();
        mytxt1.text = num1.ToString();
        mytxt2.text = num2.ToString();
        mytxt3.text = num3.ToString();
        mytxt9.text = num4.ToString();
        mytxt4.text = mymoney1.ToString();
        mytxt5.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt7.text = mymoney4.ToString();
        mytxt8.text = mymoney5.ToString();
        mytxt10.text = mymoney6.ToString();


        //Image img = GameObject.Find ("Image").GetComponent<Image> ();
        //img.color = UnityEngine.Color.red;
        //mytxt1.text =Random.Range(1,2).ToString();
        //float translation = Time.deltaTime * 10;
    }


    public void myfun1()
    {
        mymoney1 = mymoney1 + 1;
        mymoney5 = mymoney5 - 1;
        mytxt8.text = mymoney5.ToString();
        mytxt4.text = mymoney1.ToString();

    }
    public void myfun2()
    {
        mymoney2 = mymoney2 + 1;
        mymoney5 = mymoney5 - 1;
        mytxt8.text = mymoney5.ToString();
        mytxt5.text = mymoney2.ToString();
    }
    public void myfun3()
    {
        mymoney3 = mymoney3 + 1;
        mymoney5 = mymoney5 - 1;
        mytxt8.text = mymoney5.ToString();
        mytxt6.text = mymoney3.ToString();
    }
    public void myfun4()
    {
        mymoney4 = mymoney4 + 1;
        mymoney5 = mymoney5 - 1;
        mytxt8.text = mymoney5.ToString();
        mytxt7.text = mymoney4.ToString();
    }
    public void myfun5()
    {
        mymoney6 = mymoney6 + 1;
        mymoney5 = mymoney5 - 1;
        mytxt8.text = mymoney5.ToString();
        mytxt10.text = mymoney6.ToString();
    }


}


2016年12月15日 星期四

紅綠燈:





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using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
else
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F, 0.92F, 0.016F, 1.0F); // (紅red,綠green,藍blue,透明)

}
else
{
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
else
{
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}


}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}